War Never Changes… But Fallout: Power Play does!

A black and white gif of Fallout Power Play and some of its components with an old TV overlay.

Hey all! My name is Ben Maunder, and I'm the Lead Designer on Fallout: Power Play.

Sometimes, things don't go as we've planned, they come out faster than we'd hoped, or we didn't iterate as many times as we'd have liked, the reasons can be endless. But, over here at Resurrectionist Games, we've been listening closely to your feedback on Power Play since release, and want to thank everyone who has taken the time to play, discuss, and frankly---challenge the game. Over the last few weeks, we've been reviewing the system in details, focusing on clarity, upping the pacing, and ensuring consistency across the rules and card interactions. Accordingly, we're working hard to produce a set of updated rules that addresses several key areas across the game. Once we're done, we'll be working with Modiphius to get those rules out to you, completely free, hosted both on our website and theirs. Already, we're focusing on cleaning up the following points:

  • Clarifying timing and response interactions to ensure consistent play at the table

  • Streamlining keyword definitions to reduce ambiguity

  • Improving rules structure and wording for faster teaching and smoother gameplay

  • Refining edge-case interactions to remove uncertainty during play

Our goal is simple, we want to make Power Play as clean, sharp, and satisfying to play as it was always intended to be. This update is not a redesign of the game’s core identity, but a focused refinement of how that identity is delivered in play. We'll be sharing the rules as soon as they're done, and releasing drafts of them intermittently. But cannot do this without hearing from you! So please, feel free to post what you're struggling with here, talk with us and we'll make sure this can be the best it can be. Thank you for playing, and for helping me make the game better.

Ben Maunder, Resurrectionist Games

A note from CEO, CJ Gahagan:

I want to take the time to thank you all for your feedback so far. When we make games, we always want to know what people think. While you can’t always please everyone, it’s easy to see what needs improvement when the feedback is consistent. We designed this iteration of Fallout: Power Play on a tight schedule before handing it over to the Publisher. We were only involved in the design of the game—development, playtesting, or proofing was not part of our role in its creation. However, we’re incredibly grateful that our Project Manager at Modiphius has not only allowed us to take this back into our hands and both playtest and re-develop internally, but that they are so keen to share these fixes with everyone by hosting it on their website as well as ours. Making games is a multifaceted process, and we’re always learning. The key is to keep listening to you—our players—and keep reaching for the best experience every single time.

If you’d like to provide your own feedback on our post on BGG, please CLICK HERE

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